• Source: Scopus
  • Calculated based on no. of publications stored in Pure and citations from Scopus
20072020

Research activity per year

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Personal profile

Research Interests

  • eSport definitions and engagement models.
  • Digital and fan based labour exploitation and manipulation
  • Sport technology and philosophy

Personal profile

  • Worked for Think Education since 2009 in multiple teaching and management roles (lecturer, senior lecturer, program manager) in multiple colleges (APM, William Blue and BMIHMS)
  • Christopher has had a very broad and varied career ranging from accounting, through call centres, truck driving, IT Manager, events and running his own sport business (tenpin bowling centre)

Education/Academic qualification

Research, Master, Macquarie University

Award Date: 1 Jan 2019

Arts, Master, Deakin University

Award Date: 1 Jan 2014

Business, Master, Victoria University

Award Date: 1 Jan 2006

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  • eSport and the exploitation of digital labour

    McCutcheon, C. & Hitchens, M., Mar 2020, In: Journal of Fandom Studies. 8, 1, p. 65-81

    Research output: Contribution to journalArticlepeer-review

  • eSport vs irlSport

    McCutcheon, C., Hitchens, M. & Drachen, A., 21 Feb 2018, Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings. Inami, M., Romao, T., Cheok, A. D. & Cheok, A. D. (eds.). Springer Verlag, Vol. 10714. p. 531-542 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10714 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    5 Citations (Scopus)
  • Philosophical Issues in High-Tech Sport and Leisure

    McCutcheon, C. & Hemphill, D., 2007, In: World Leisure Journal. 49, 4, p. 199-206

    Research output: Contribution to journalArticlepeer-review

    1 Citation (Scopus)