• Source: Scopus
  • Calculated based on no. of publications stored in Pure and citations from Scopus
20072020

Research activity per year

If you made any changes in Pure these will be visible here soon.

Search results

  • 2020

    eSport and the exploitation of digital labour

    McCutcheon, C. & Hitchens, M., Mar 2020, In: Journal of Fandom Studies. 8, 1, p. 65-81

    Research output: Contribution to journalArticlepeer-review

  • 2018

    eSport vs irlSport

    McCutcheon, C., Hitchens, M. & Drachen, A., 21 Feb 2018, Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings. Inami, M., Romao, T., Cheok, A. D. & Cheok, A. D. (eds.). Springer Verlag, Vol. 10714. p. 531-542 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10714 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    5 Citations (Scopus)
  • 2007

    Philosophical Issues in High-Tech Sport and Leisure

    McCutcheon, C. & Hemphill, D., 2007, In: World Leisure Journal. 49, 4, p. 199-206

    Research output: Contribution to journalArticlepeer-review

    1 Citation (Scopus)