Calculated based on number of publications stored in Pure and citations from Scopus
20072022

Research activity per year

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  • 2022

    An Exploitation Ecosystem Model for Fan-based Labour in the Games Industry

    McCutcheon, C., 7 Jul 2022, Proceedings DIGRA 2022.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Professional Cosplayer’s Entrepreneurial Identity and Exploitation.

    McCutcheon, C., Apr 2022, Entrepreneurial Cosplay: Building Identity, Brand and Business Acumen. . Routledge Taylor & Francis Group, (Routledge Studies in Media and Cultural Industries series).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • 2018

    eSport vs irlSport

    McCutcheon, C., Hitchens, M. & Drachen, A., 21 Feb 2018, Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings. Inami, M., Romao, T., Cheok, A. D. & Cheok, A. D. (eds.). Springer Verlag, Vol. 10714. p. 531-542 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10714 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    10 Citations (Scopus)