• 19 Citations
  • 2 h-Index
20092020

Research output per year

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Personal profile

Research Interests

Dr. Imran Khaliq has a PhD in Computer Science from the University of Auckland and has more than ten years of teaching experience.
Dr. Khaliq's research, which focuses on Algorithmic Games, has received numerous accolades over the year, having been awarded Scholarships for his Doctoral and Postgraduate studies as well as the University of Auckland's Doctoral Completion Award.

Dr. Khaliq is most interested in infinite games played on finite graphs to model problems in Automatic Verifications, Model Checking, Automata, and Formal Logics.

He has presented and published many research papers in high-ranking international conferences and seminars. He is also involved in peer-review activities for research journals.

He is a member of Association of Computability in Europe (ACiE), and European Association for Theoretical Computer Science (EATCS).

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Research Output

  • 19 Citations
  • 2 h-Index
  • 8 Conference contribution
  • 2 Article

Time to get personal: Individualised virtual reality for mental health

Baghaei, N., Stemmet, L., Hlasnik, A., Emanov, K., Hach, S., Naslund, J. A., Billinghurst, M., Khaliq, I. & Liang, H. N., 25 Apr 2020, CHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery (ACM), 3382932. (Conference on Human Factors in Computing Systems - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • A study on accessibility in games for the visually impaired

    Khaliq, I. & Torre, I. D., 25 Sep 2019, Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2019. Association for Computing Machinery (ACM), p. 142-148 7 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 1 Citation (Scopus)

    Increasing self-compassion in young people through virtual reality

    Baghaei, N., Hach, S., Khaliq, I., Stemmet, L., Krishnan, J., Naslund, J., Liang, H. N. & Sharifzadeh, H., Oct 2019, Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019. Institute of Electrical and Electronics Engineers Inc., p. 404-407 4 p. 8951911. (Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games

    Khaliq, I. & Watson, Z., 30 Oct 2018, 2018 IEEE Games, Entertainment, Media Conference, GEM 2018. Institute of Electrical and Electronics Engineers Inc., p. 306-311 6 p. 8516526. (2018 IEEE Games, Entertainment, Media Conference, GEM 2018).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height

    Khaliq, I., Fowles, J. & Moore, C., 1 Jan 2018, Smart Objects and Technologies for Social Good - 3rd International Conference, GOODTECHS 2017, Proceedings. Calafate, C., Marquez-Barja, J., Guidi, B., Ricci, L. & Gaggi, O. (eds.). Springer Verlag, p. 173-182 10 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 233).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 2 Citations (Scopus)