• 3 Citations
  • 1 h-Index
20182019

Research output per year

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Personal profile

Research Interests

Virtual Reality in classrooms, Educational benefits of Virtual Reality Learning Environments, Virtual Reality design

Personal profile

James is an educator, researcher, game designer and film maker with over 15 years’ experience creating content for all screen types. James was co-founder of Six Foot Kid, a game development studio whose games have been played by tens of millions of gamers on the App Store. James was also a co-founder of the People’s Republic of Animation, where he directed short films, TV series and TV commercials for international clients. Recently, James has focused his attention on the field of Virtual Reality for education, using his experience in production and design to explore what’s possible in this emerging field.

Education/Academic qualification

Business Administration, Graduate Certificate

Commercial Photography , Graduate Diploma

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Research Output

  • 3 Citations
  • 1 h-Index
  • 3 Conference contribution

Design and testing of a virtual reality enabled experience that enhances engagement and simulates empathy for historical events and characters

Calvert, J., Abadla, R. & Tauseef, S. M., 1 Mar 2019, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc., p. 868-869 2 p. 8797864. (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 1 Citation (Scopus)

    Effectiveness of using an immersive and interactive virtual reality learning environment to empower students in strengthening empathy and mastery learning

    Abadia, R., Calvert, J. & Dasika, R., 19 Nov 2019, ICCE 2019 - 27th International Conference on Computers in Education, Proceedings. Chang, M., So, H-J., Wong, L-H., Yu, F-Y., Shih, J-L., Boticki, I., Chen, M-P., Dewan, A., Haklev, S., Koh, E., Kojiri, T., Li, K-C., Sun, D. & Wen, Y. (eds.). Asia-Pacific Society for Computers in Education, p. 495-504 10 p. (ICCE 2019 - 27th International Conference on Computers in Education, Proceedings; vol. 1).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Salient features of an effective immersive non-collaborative virtual reality learning environment

    Abadia, R., Calvert, J. & Tauseef, S. M., 26 Oct 2018, Proceedings of the 10th International Conference on Education Technology and Computers, ICETC 2018. Association for Computing Machinery (ACM), p. 268-274 7 p. (ACM International Conference Proceeding Series).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 2 Citations (Scopus)

    Activities

    • 2 Conference Attendance
    • 2 Internal Webinar/Workshop attendance
    • 1 Conference participation/poster/presentation
    • 1 Reviewer of literature/textbook

    Electric Dreams Conference

    James Calvert (Participant)

    19 Feb 202020 Feb 2020

    Activity: PROFESSIONAL DEVELOPMENTConference AttendanceProfessional Development

    Research seminar

    James Calvert (Participant)

    16 Jul 2020

    Activity: PROFESSIONAL DEVELOPMENTInternal Webinar/Workshop attendanceProfessional Development

    Reviewer for Conference ICVRT

    James Calvert (Participant)

    20 Jul 202030 Jul 2020

    Activity: PROFESSIONAL DEVELOPMENTReviewer of literature/textbookScholarship

    Research seminar

    James Calvert (Participant)

    3 Apr 2020

    Activity: PROFESSIONAL DEVELOPMENTInternal Webinar/Workshop attendanceProfessional Development

    Presenter at WOBI conference

    James Calvert (Participant)

    18 Jun 2019

    Activity: PROFESSIONAL DEVELOPMENTConference participation/poster/presentation Scholarship