A framework for virtual reality training to improve public speaking

Kerry Pellett, Syed Fawad M. Zaidi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

This paper presents the logic and construction of a prototype virtual reality (VR) tool for public speech training. It reflects upon previous endeavours in this area, using them to make informed design decisions. A dictation recognizer is implemented to perform speech to text conversions. With this training simulator, users are able to step into a virtual environment resembling a podium in an auditorium, with their speech appearing on a virtual cue card. Also, users are presented with a performance metric at the end of their speech to grade their overall performance. We suggest that the VR immersive prototype using speech-to-text recognition has the potential to be engaging and to serve as a tool for public speaking training.

Original languageEnglish
Title of host publicationProceedings - VRST 2019
Subtitle of host publication25th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9781450370011
DOIs
Publication statusPublished - 12 Nov 2019
Externally publishedYes
Event25th ACM Symposium on Virtual Reality Software and Technology, VRST 2019 - Sydney, Australia
Duration: 12 Nov 201915 Nov 2019

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Conference

Conference25th ACM Symposium on Virtual Reality Software and Technology, VRST 2019
Country/TerritoryAustralia
CitySydney
Period12/11/1915/11/19

Keywords

  • Public speaking
  • Usability test
  • Virtual reality

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