A study on accessibility in games for the visually impaired

Imran Khaliq, Isabelle Dela Torre

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Citations (Scopus)

Abstract

Gamers with disabilities face difficulties when it comes to playing most games. This percentage of the gamers population is largely overlooked. In this paper, we will be focusing on how to achieve accessibility in games for the visually impaired. We will explore the current state of technology and design practices to provide techniques categorized in three approaches: visual, audio, and tactile. These approaches are supported with case studies as well as current research and experiments that execute such techniques for the visually impaired demographic.

Original languageEnglish
Title of host publicationProceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2019
PublisherAssociation for Computing Machinery (ACM)
Pages142-148
Number of pages7
ISBN (Electronic)9781450362610
DOIs
Publication statusPublished - 25 Sept 2019
Externally publishedYes
Event5th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2019 - Valencia, Spain
Duration: 25 Sept 201927 Sept 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference5th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2019
Country/TerritorySpain
CityValencia
Period25/09/1927/09/19

Keywords

  • Accessibility
  • Color blindness
  • Video games
  • Visually impaired

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