@inproceedings{e9005a41d19d4752851a557167a719dd,
title = "A study on accessibility in games for the visually impaired",
abstract = "Gamers with disabilities face difficulties when it comes to playing most games. This percentage of the gamers population is largely overlooked. In this paper, we will be focusing on how to achieve accessibility in games for the visually impaired. We will explore the current state of technology and design practices to provide techniques categorized in three approaches: visual, audio, and tactile. These approaches are supported with case studies as well as current research and experiments that execute such techniques for the visually impaired demographic.",
keywords = "Accessibility, Color blindness, Video games, Visually impaired",
author = "Imran Khaliq and Torre, {Isabelle Dela}",
year = "2019",
month = sep,
day = "25",
doi = "10.1145/3342428.3342682",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery (ACM)",
pages = "142--148",
booktitle = "Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2019",
note = "5th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2019 ; Conference date: 25-09-2019 Through 27-09-2019",
}