Computer Graphics Through the Screen of Strategic Studies Group

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


Australia's second oldest gaming company, Strategic Studies Group (SSG) was established in 1982 and has been successfully making strategy games for the past thirty years. (Keating, 2014a; Chown, 1997) In that time there have been massive advances in computer graphics technology. From four colour machines to 8-bit colour display, through to millions of colours today. From tiny displays to screens being able to display HDTV and larger. The visual environment for games development and the techniques used to create graphics can be illustrated by examining some of the games that SSG have made over this time. This research paper will examine the evolution of computer graphics technologies and techniques through the screen of SSG. Through a series of interviews with games developer Roger Keating, co-founder and current CEO of Strategic Studies Group; producer Gregor Whiley, art director Alister Lockhart and artist Fiona Chatteur (née Kerr), the history of games graphics, technologies and techniques will be examined. It will draw from contemporary publications by SSG, historical media reports and interviews. Reading SSG’s computer games graphics styles in the context of their technologies situates them as pioneers in Australia’s rich digital heritage.
Original languageEnglish
Title of host publicationBorn Digital and Cultural Heritage Conference
Place of PublicationMelbourne, Australia
PublisherBorn Digital and Cultural Heritage Conference
Publication statusPublished - 2014
Externally publishedYes


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