@inproceedings{ff76a9b5819e44b18be3cc1519ebfc4f,
title = "eSport vs irlSport",
abstract = "This paper examines in-real-life (irl) sport and eSports in an attempt to clarify the definition of eSport. The notion of physicality and embodiment are central to the need for clarity in understanding of what eSports are and whether they are sport or some other activity. By examining existing definitions of eSport and irlSport we can identify the similarities and differences between these activities. Methodologically the paper uses the philosophical process of critical thinking and analysis to examine the various approaches taken to defining both eSport and irlSports. Our aim is to highlight the inherent problem of the definition of eSports and irlSports (and the privileging of the term sport as it currently applies only to irlSports). We find that eSports are sports and that the definition of sport should be expanded to include sub-categories of irlSports and eSports.",
keywords = "Competitive video games, Embodiment, eSport, irlSports, Virtual play spaces",
author = "Christopher McCutcheon and Michael Hitchens and Anders Drachen",
year = "2018",
month = feb,
day = "21",
doi = "10.1007/978-3-319-76270-8_36",
language = "English",
isbn = "9783319762692",
volume = "10714",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "531--542",
editor = "Masahiko Inami and Teresa Romao and Cheok, {Adrian David} and Cheok, {Adrian David}",
booktitle = "Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, Proceedings",
note = "14th International Conference on Advances in Computer Entertainment Technology, ACE 2017 ; Conference date: 14-12-2017 Through 16-12-2017",
}