Game cinematography - Towards understanding relationship between spatial distortion and game-play

Ian Soon Lee Moh, Syed Fawad Mustafa Zaidi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Although work is in progress to get a more realistic 3D simulation of a real environment, digital cinematography in games has so far delivered what it has promised in terms of high fidelity and realistic experience for the users. Therefore, with the available technology, we have investigated how video game cinematography could further be integrated into game design through the use of realistic camera lens distortion? To answer this question, our research develops a test bed using a camera model that simulates spatial distortion generalizing real-world lens behaviour. We implemented this camera in a test bed that simulates three use cases in games. Through this test bed, we tested our simulations with a survey sample of 21 people and made observations of how it impacted the game-play experience. Through these observations, we measured two metrics that comprise the game- play experience - agency and experience. From our observations and discussion, we demonstrate the use cases where realistic lens simulation and spatial distortion in game-cinematography could improve the game-play experience. Our research shows that further research should be done in exploring how game play experiences are shaped by the implementation of cinematographic techniques in a interactive game setting.

Original languageEnglish
Title of host publicationProceedings of the 2019 3rd International Conference on Virtual and Augmented Reality Simulations, ICVARS 2019
PublisherAssociation for Computing Machinery (ACM)
Pages26-32
Number of pages7
ISBN (Electronic)9781450365925
DOIs
Publication statusPublished - 23 Feb 2019
Externally publishedYes
Event3rd International Conference on Virtual and Augmented Reality Simulations, ICVARS 2019 - Perth, Australia
Duration: 23 Feb 201925 Feb 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Virtual and Augmented Reality Simulations, ICVARS 2019
Country/TerritoryAustralia
CityPerth
Period23/02/1925/02/19

Keywords

  • Game Camera Design
  • Lens Distortion
  • Player Experience
  • Video Game Cinematic
  • Virtual Cinematography

Fingerprint

Dive into the research topics of 'Game cinematography - Towards understanding relationship between spatial distortion and game-play'. Together they form a unique fingerprint.

Cite this