Abstract
The Virtual Worlds Working Group began with the DEHub research consortium in November 2009. In December 2010, New Zealand joined the VWWG. This paper highlights the current work of the NZ based members of the group and presents the work of 23 authors at 11 institutes of higher education in New Zealand. The scope of the work covered is diverse, and a number of platforms have been used. Virtual worlds enable educators to provide realistic simulations, engaging role-plays, immersive and genuine tasks, and social interaction that encourages group collaboration, and highlights the ability that virtual worlds have to transform both teaching and learning.
Original language | English |
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Title of host publication | Proceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2011 |
Pages | 571-579 |
Number of pages | 9 |
Publication status | Published - 1 Dec 2011 |
Externally published | Yes |
Event | Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 - Hobart, TAS, Australia Duration: 4 Dec 2011 → 7 Dec 2011 |
Publication series
Name | ASCILITE 2011 - The Australasian Society for Computers in Learning in Tertiary Education |
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Conference
Conference | Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 |
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Country/Territory | Australia |
City | Hobart, TAS |
Period | 4/12/11 → 7/12/11 |
Keywords
- Engagement
- Immersion
- Opensim
- Reaction grid
- Second Life
- Virtual worlds
- VWWG