He ara hou ka tū mai: NZ institutions of higher learning unpacking demands and facilitating change

Merle Hearns, Judy Cockeram, Gareth Schott, Tim Bell, Todd Cochrane, Deborah Corder, Anne Philpott, Clare Atkins, Scott Diener, David Parsons, Garry Falloon, Mick Grimley, Niki Davis, Alice U-Mackey, Roy Davies, Sue Gregory, Michelle Honey, Erik Champion, David Thompson, Richard GreenDonna Morrow, Tony Clear, Swee Kin Loke

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

The Virtual Worlds Working Group began with the DEHub research consortium in November 2009. In December 2010, New Zealand joined the VWWG. This paper highlights the current work of the NZ based members of the group and presents the work of 23 authors at 11 institutes of higher education in New Zealand. The scope of the work covered is diverse, and a number of platforms have been used. Virtual worlds enable educators to provide realistic simulations, engaging role-plays, immersive and genuine tasks, and social interaction that encourages group collaboration, and highlights the ability that virtual worlds have to transform both teaching and learning.

Original languageEnglish
Title of host publicationProceedings of the Annual Conference of the Australasian Society for Computers in Learning in Tertiary Education, ASCILITE 2011
Pages571-579
Number of pages9
Publication statusPublished - 1 Dec 2011
Externally publishedYes
EventAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011 - Hobart, TAS, Australia
Duration: 4 Dec 20117 Dec 2011

Publication series

NameASCILITE 2011 - The Australasian Society for Computers in Learning in Tertiary Education

Conference

ConferenceAnnual Conference of the Australasian Society for Computers in Learning in Tertiary Education - "Changing demands, changing directions", ASCILITE 2011
Country/TerritoryAustralia
CityHobart, TAS
Period4/12/117/12/11

Keywords

  • Engagement
  • Immersion
  • Opensim
  • Reaction grid
  • Second Life
  • Virtual worlds
  • VWWG

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