Keyphrases
Virtual Reality
100%
Immersive Virtual Reality
100%
Enhanced Student Learning
100%
Student Learning Outcomes
100%
Motivation
15%
Emotional Response
15%
Virtual Reality Experience
15%
Knowledge Transfer
15%
Knowledge Acquisition
15%
Sense of Presence
15%
Classroom Setting
15%
Narrative Experience
15%
Training Materials
15%
Between-group
7%
Multimedia Materials
7%
Virtual Learning Environment
7%
Minimal Impact
7%
Climate Change
7%
High School Students
7%
Design Elements
7%
Learning Outcomes
7%
Immersive Narratives
7%
Affective Benefits
7%
Cognitive Benefits
7%
Virtual Reality Design
7%
Affective Learning Outcomes
7%
Design Outcomes
7%
Polar Climate
7%
Student Use
7%
Cognitive Learning Outcomes
7%
Educational Impact
7%
Effective Medium
7%
Polar History
7%
Multimedia Classroom
7%
Thin Ice
7%
Storytelling
7%
Social Sciences
Student Learning
100%
Virtual Reality
100%
Learning Outcome
100%
Immersive Virtual Reality
100%
Hypermedia
15%
Knowledge Acquisition
15%
Knowledge Transfer
15%
Narrative
7%
Climate Change
7%
High School Student
7%
Research Focus
7%
Story Telling
7%
Computer Science
Virtual Reality
100%
Immersive Virtual Reality
100%
Learning Experiences
100%
Multimedia
15%
Virtual Reality Experience
15%
Emotional Reaction
15%
Knowledge Transfer
15%
Knowledge Acquisition
15%
Training Material
15%
Affective Learning
7%
Psychology
Narrative
100%
High School Student
100%
Story-Telling
100%