TY - JOUR
T1 - Multi-objective chaos game optimization
AU - Khodadadi, Nima
AU - Abualigah, Laith
AU - Al-Tashi, Qasem
AU - Mirjalili, Seyedali
N1 - Publisher Copyright:
© 2023, The Author(s).
PY - 2023
Y1 - 2023
N2 - The Chaos Game Optimization (CGO) has only recently gained popularity, but its effective searching capabilities have a lot of potential for addressing single-objective optimization issues. Despite its advantages, this method can only tackle problems formulated with one objective. The multi-objective CGO proposed in this study is utilized to handle the problems with several objectives (MOCGO). In MOCGO, Pareto-optimal solutions are stored in a fixed-sized external archive. In addition, the leader selection functionality needed to carry out multi-objective optimization has been included in CGO. The technique is also applied to eight real-world engineering design challenges with multiple objectives. The MOCGO algorithm uses several mathematical models in chaos theory and fractals inherited from CGO. This algorithm's performance is evaluated using seventeen case studies, such as CEC-09, ZDT, and DTLZ. Six well-known multi-objective algorithms are compared with MOCGO using four different performance metrics. The results demonstrate that the suggested method is better than existing ones. These Pareto-optimal solutions show excellent convergence and coverage.
AB - The Chaos Game Optimization (CGO) has only recently gained popularity, but its effective searching capabilities have a lot of potential for addressing single-objective optimization issues. Despite its advantages, this method can only tackle problems formulated with one objective. The multi-objective CGO proposed in this study is utilized to handle the problems with several objectives (MOCGO). In MOCGO, Pareto-optimal solutions are stored in a fixed-sized external archive. In addition, the leader selection functionality needed to carry out multi-objective optimization has been included in CGO. The technique is also applied to eight real-world engineering design challenges with multiple objectives. The MOCGO algorithm uses several mathematical models in chaos theory and fractals inherited from CGO. This algorithm's performance is evaluated using seventeen case studies, such as CEC-09, ZDT, and DTLZ. Six well-known multi-objective algorithms are compared with MOCGO using four different performance metrics. The results demonstrate that the suggested method is better than existing ones. These Pareto-optimal solutions show excellent convergence and coverage.
KW - Algorithm
KW - Artificial Intelligence
KW - Bechmark
KW - CEC benchmark
KW - Chaos game optimization
KW - Engineering problems
KW - Multi-objective optimization
KW - Optimization
UR - http://www.scopus.com/inward/record.url?scp=85151486661&partnerID=8YFLogxK
U2 - 10.1007/s00521-023-08432-0
DO - 10.1007/s00521-023-08432-0
M3 - Article
AN - SCOPUS:85151486661
SN - 0941-0643
JO - Neural Computing and Applications
JF - Neural Computing and Applications
ER -