Observing the Stroop Effect within a First Person Shooter Concept

Rourke P. Gray-Mason, Alex J. Coultas, A. Tece Bayrak

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Following the digitisation of the classic Stroop Colour and Word Test, a set of scenarios have been produced in a game engine using a First Person Shooter (FPS) video-game format to determine whether the Stroop effect is replicable, specifically in the FPS video game medium. Twenty-four randomly selected participants were individually tested in four separate scenarios containing congruent or incongruent stimuli, shape and colour. The results showed a positive trend in relationship to the Stroop effect. The effect was present in incongruent observations of shape and colour stimuli, showing a relative increase in time to complete the given task. Response times for incongruent tests were, on average, 3.95 seconds (29.0%) slower overall with colour scenarios being performed slower than colour matching scenarios. Incongruent scenarios saw an increase of 20 (114.3%) errors with 118 (33.6%) more projectiles fired.

Original languageEnglish
Title of host publicationProceedings of the Australasian Computer Science Week Multiconference 2021, ACSW 2021
EditorsNigel Stanger, Veronica Liesaputra Joachim
PublisherAssociation for Computing Machinery (ACM)
ISBN (Electronic)9781450389563
DOIs
Publication statusPublished - 1 Feb 2021
Event2021 Australasian Computer Science Week Multiconference, ACSW 2021 - Virtual, Online, New Zealand
Duration: 1 Feb 20215 Feb 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2021 Australasian Computer Science Week Multiconference, ACSW 2021
Country/TerritoryNew Zealand
CityVirtual, Online
Period1/02/215/02/21

Keywords

  • Cognitive inhibition
  • Cognitive learning
  • Stroop effect
  • Videogames

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