Observing the Stroop Effect within a First Person Shooter Concept

Rourke P. Gray-Mason, Alex J. Coultas, A. Tece Bayrak

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Following the digitisation of the classic Stroop Colour and Word Test, a set of scenarios have been produced in a game engine using a First Person Shooter (FPS) video-game format to determine whether the Stroop effect is replicable, specifically in the FPS video game medium. Twenty-four randomly selected participants were individually tested in four separate scenarios containing congruent or incongruent stimuli, shape and colour. The results showed a positive trend in relationship to the Stroop effect. The effect was present in incongruent observations of shape and colour stimuli, showing a relative increase in time to complete the given task. Response times for incongruent tests were, on average, 3.95 seconds (29.0%) slower overall with colour scenarios being performed slower than colour matching scenarios. Incongruent scenarios saw an increase of 20 (114.3%) errors with 118 (33.6%) more projectiles fired.

    Original languageEnglish
    Title of host publicationProceedings of the Australasian Computer Science Week Multiconference 2021, ACSW 2021
    EditorsNigel Stanger, Veronica Liesaputra Joachim
    PublisherAssociation for Computing Machinery (ACM)
    ISBN (Electronic)9781450389563
    DOIs
    Publication statusPublished - 1 Feb 2021
    Event2021 Australasian Computer Science Week Multiconference, ACSW 2021 - Virtual, Online, New Zealand
    Duration: 1 Feb 20215 Feb 2021

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    Conference2021 Australasian Computer Science Week Multiconference, ACSW 2021
    Country/TerritoryNew Zealand
    CityVirtual, Online
    Period1/02/215/02/21

    Keywords

    • Cognitive inhibition
    • Cognitive learning
    • Stroop effect
    • Videogames

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