Abstract
The pedagogy of teaching computing presents particular challenges. For undergraduate students great effort must be taken to engage them in the learning process, it can be too easy to fall into a dead end with repetitive lectures. This presentation investigates the effectiveness of using augmented reality (AR) mobile devices in ICT classrooms as an enabler of interactive learning, empowering students to use AR applications to improve
active learning by using embedded learning material. By providing a mechanism to encourage student engagement, learning interaction, participation and motivation towards learning performance.
active learning by using embedded learning material. By providing a mechanism to encourage student engagement, learning interaction, participation and motivation towards learning performance.
Original language | English |
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Publication status | Published - 20 Feb 2015 |