TY - GEN
T1 - Salient features of an effective immersive non-collaborative virtual reality learning environment
AU - Abadia, Rhodora
AU - Calvert, James
AU - Tauseef, Syed Mohammad
PY - 2018/10/26
Y1 - 2018/10/26
N2 - The use of immersive virtual reality learning environments (VRLEs) is changing the way students learn and understand things. A VRLE allows its users to get immersed in the simulation, thus giving the sense of being part of the real world that it represents. Virtual Reality (VR) existed in various forms in the past two decades, but its early adoption in education was hampered by its high cost. Emergence of affordable head-mounted displays (HMD) is now making it possible to provide VR experience in classrooms. This paper aims to apply integrative review of relevant studies conducted in evaluating the effectiveness of VRLEs and in doing so reveal the existing research gaps among VRLE studies. This paper identifies salient features of a fully immersive and non-collaborative VRLEs that uses HMD. Salient features were derived from evaluating different instruments used to measure the effectiveness of immersive VRLEs. A framework and example of instruments to evaluate salient features of an effective VR, using Kokoda VR as a case study, are also provided.
AB - The use of immersive virtual reality learning environments (VRLEs) is changing the way students learn and understand things. A VRLE allows its users to get immersed in the simulation, thus giving the sense of being part of the real world that it represents. Virtual Reality (VR) existed in various forms in the past two decades, but its early adoption in education was hampered by its high cost. Emergence of affordable head-mounted displays (HMD) is now making it possible to provide VR experience in classrooms. This paper aims to apply integrative review of relevant studies conducted in evaluating the effectiveness of VRLEs and in doing so reveal the existing research gaps among VRLE studies. This paper identifies salient features of a fully immersive and non-collaborative VRLEs that uses HMD. Salient features were derived from evaluating different instruments used to measure the effectiveness of immersive VRLEs. A framework and example of instruments to evaluate salient features of an effective VR, using Kokoda VR as a case study, are also provided.
KW - Immersive learning environment
KW - Salient features
KW - Technology in education
KW - Virtual reality learning environment
UR - http://www.scopus.com/inward/record.url?scp=85062769212&partnerID=8YFLogxK
U2 - 10.1145/3290511.3290558
DO - 10.1145/3290511.3290558
M3 - Conference contribution
AN - SCOPUS:85062769212
T3 - ACM International Conference Proceeding Series
SP - 268
EP - 274
BT - Proceedings of the 10th International Conference on Education Technology and Computers, ICETC 2018
PB - Association for Computing Machinery (ACM)
T2 - 10th International Conference on Education Technology and Computers, ICETC 2018
Y2 - 26 October 2018 through 28 October 2018
ER -