While game experience research is gaining more interest, understanding player experience and emotions that are invoked during a play session is not a completely resolved topic. There has been some research into using electroencephalogram (EEG) for player experience evaluation since questionnaires can only provide limited information. However, the complexity of using EEG as an evaluation tool has been an issue. In this study, we explored the potential of a consumer-grade EEG device in player experience evaluation compared to the questionnaire approach. Results show that the device provides somewhat matching data with the questionnaire and potentially further information about the momentary player experience.
|Number of pages||4|
|Publication status||Published - 2017|
- Software and its engineering: Interactive games
- Empirical studies in HCI
- HCI design and evaluation methods
- Human-centered computing