This empirical study investigated hospitality management students’ perceptions of simulation-based learning within the framework of the technology acceptance model (TAM). To assess participants’ perceptions of simulation-based learning (SBL), a questionnaire was formulated based on prior research to address computer self-efficacy (CSE), perceived ease of use (PEU), Perceived usefulness (PU), attitude (A), intention to use (IU), and frequency of use (FU). Roughly 805 participants from the U.S. and Canada took part in this study. Collected data were analyzed using SmartPLS; results revealed that CSE is a significant predictor of PEU and PU. Study outcome further illustrated that PEU has a significant impact on PU, A, and FU. Also, IU is directly influenced by PU and A. Theoretical and practical implications are also included in this study.
- hospitality education
- online education
- Simulation-based learning
- technology acceptance model (TAM)
- video game learning