TY - JOUR
T1 - Simulation-Based Learning Acceptance Model (SBL-AM)
T2 - Expanding the Technology Acceptance Model (TAM) into Hospitality Education
AU - Lefrid, Mohammed
AU - Cavusoglu, Muhittin
AU - Richardson, Scott
AU - Donnelly, Claire
N1 - Publisher Copyright:
© 2023 ICHRIE.
PY - 2023
Y1 - 2023
N2 - This empirical study investigated hospitality management students’ perceptions of simulation-based learning within the framework of the technology acceptance model (TAM). To assess participants’ perceptions of simulation-based learning (SBL), a questionnaire was formulated based on prior research to address computer self-efficacy (CSE), perceived ease of use (PEU), Perceived usefulness (PU), attitude (A), intention to use (IU), and frequency of use (FU). Roughly 805 participants from the U.S. and Canada took part in this study. Collected data were analyzed using SmartPLS; results revealed that CSE is a significant predictor of PEU and PU. Study outcome further illustrated that PEU has a significant impact on PU, A, and FU. Also, IU is directly influenced by PU and A. Theoretical and practical implications are also included in this study.
AB - This empirical study investigated hospitality management students’ perceptions of simulation-based learning within the framework of the technology acceptance model (TAM). To assess participants’ perceptions of simulation-based learning (SBL), a questionnaire was formulated based on prior research to address computer self-efficacy (CSE), perceived ease of use (PEU), Perceived usefulness (PU), attitude (A), intention to use (IU), and frequency of use (FU). Roughly 805 participants from the U.S. and Canada took part in this study. Collected data were analyzed using SmartPLS; results revealed that CSE is a significant predictor of PEU and PU. Study outcome further illustrated that PEU has a significant impact on PU, A, and FU. Also, IU is directly influenced by PU and A. Theoretical and practical implications are also included in this study.
KW - hospitality education
KW - online education
KW - simulation
KW - Simulation-based learning
KW - technology acceptance model (TAM)
KW - video game learning
UR - http://www.scopus.com/inward/record.url?scp=85150721033&partnerID=8YFLogxK
U2 - 10.1080/10963758.2023.2188217
DO - 10.1080/10963758.2023.2188217
M3 - Article
AN - SCOPUS:85150721033
SN - 1096-3758
JO - Journal of Hospitality and Tourism Education
JF - Journal of Hospitality and Tourism Education
ER -