The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games

Imran Khaliq, Zachary Watson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Video games have had the capability to generate dynamic quests for years. Such quests are generally generated from tables of values or randomly assigning properties without properly regarding player progress, situation, or preference. This paper proposes a framework, called Omni framework, for creating quests that are dynamic and contextually linked by incorporating player statistics and play-style. The core of th framework is the Destiny Concept-the idea that a player's 'destiny' can be uniquely 'discovered' and followed throughout the game, rather than scripted.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages306-311
Number of pages6
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Externally publishedYes
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
CountryIreland
CityGalway
Period15/08/1817/08/18

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Keywords

  • Destiny driven
  • Dynamic quest
  • Omni framework
  • Quest generation
  • Video games

Cite this

Khaliq, I., & Watson, Z. (2018). The Omni Framework: A Destiny-Driven Solution to Dynamic Quest Generation in Games. In 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 (pp. 306-311). [8516526] (2018 IEEE Games, Entertainment, Media Conference, GEM 2018). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/GEM.2018.8516526