Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height

Imran Khaliq, Jc Fowles, Callan Moore

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The use of virtual reality as a form of exposure therapy for people who suffer from acrophobia (fear of height) has been proved and tested by multiple studies. In this paper, we initiate gamified virtual reality approach to overcome fear of height by providing a design implementation theory. We call this theory High Engagement and Low Intensity-Low Engagement and High Intensity. This theory adds a gamified element to the virtual environment. The idea here is to have game engagement at its highest and intensity of the acrophobia at its minimum in the virtual environment at the start of the treatment. As the treatment progresses, the engagement in the game starts decreasing and the intensity of the phobia starts increasing. The implementation provides two parameters (engagement and intensity) that could be adjusted independently according to the patient needs. We also evaluate the base of our theory through a pilot study.

Original languageEnglish
Title of host publicationSmart Objects and Technologies for Social Good - 3rd International Conference, GOODTECHS 2017, Proceedings
EditorsCarlos Calafate, Johann Marquez-Barja, Barbara Guidi, Laura Ricci, Ombretta Gaggi
PublisherSpringer Verlag
Pages173-182
Number of pages10
ISBN (Print)9783319761107
DOIs
Publication statusPublished - 1 Jan 2018
Externally publishedYes
Event3rd International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2017 - Pisa, Italy
Duration: 29 Nov 201730 Nov 2017

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume233
ISSN (Print)1867-8211

Conference

Conference3rd International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2017
CountryItaly
CityPisa
Period29/11/1730/11/17

Keywords

  • Acrophobia
  • Fear of height
  • Gamification
  • Treatment
  • Virtual reality

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  • Cite this

    Khaliq, I., Fowles, J., & Moore, C. (2018). Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height. In C. Calafate, J. Marquez-Barja, B. Guidi, L. Ricci, & O. Gaggi (Eds.), Smart Objects and Technologies for Social Good - 3rd International Conference, GOODTECHS 2017, Proceedings (pp. 173-182). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 233). Springer Verlag. https://doi.org/10.1007/978-3-319-76111-4_18