Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put up tutorial sessions for the users to understand how the game works. In this paper, we suggest that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and a sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.