TY - GEN
T1 - Towards integration of user-centered designed tutorials for better virtual reality immersion
AU - Zaidi, Syed Fawad Mustafa
AU - Moore, Callan
AU - Khanna, Himanshu
PY - 2019
Y1 - 2019
N2 - Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put up tutorial sessions for the users to understand how the game works. In this paper, we suggest that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and a sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.
AB - Virtual reality (VR) has been contributing to education, health sciences and entertainment of late. The technology has made itself flexible enough to cater to users of different ages. Additionally head-mounted displays (HMDs) has led to the increase of immersion in the VR environment. Yet, it is sometimes hard for the users to get engaged if not instructed properly on how to interact with the environment, adding stress to what was expected to be an entertaining experience. Hands-on instructions about environment before VR exposure is common in VR commercial studios. Also, VR game developers after completing their game, put up tutorial sessions for the users to understand how the game works. In this paper, we suggest that there is a need for immersive user-center designed (UCD) tutorials for the VR games, including other high interaction and engagement environments. This approach allows users to get hands-off experience and a sense of achievement through well-descriptive and interactive tutorials before going into the full VR Immersion.
KW - Game
KW - Head-mounted Display
KW - Immersion
KW - User-centered design
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85065803075&partnerID=8YFLogxK
U2 - 10.1145/3313950.3313977
DO - 10.1145/3313950.3313977
M3 - Conference contribution
AN - SCOPUS:85065803075
SN - 9781450360920
T3 - ACM International Conference Proceeding Series
SP - 140
EP - 144
BT - ACM International Conference Proceeding Series
PB - Association for Computing Machinery (ACM)
T2 - 2nd International Conference on Image and Graphics Processing, ICIGP 2019
Y2 - 23 February 2019 through 25 February 2019
ER -